Which plug-ins and samples an FLP uses
Before you open somebody's project, buy a plug-in or move to a new computer, you want to know what
the project needs: which instruments and effects, which VSTs, and which samples. FL Studio only
tells you once the project is open, and then it complains about what is missing. Upload the .flp
here and get the lists without FL Studio.
The lists
- Plug-ins: every instrument in the channel rack and every effect in the mixer, with the slot, whether it is FL Studio's own or a VST, VST3 or AU plug-in, its maker and the path it was loaded from, and whether the slot was switched on.
- Channels: name, kind (sampler, instrument, layer, audio clip, automation clip), instrument or sample, volume, pan, pitch, the mixer insert it plays into, and how many notes and clips it has in the song.
- Samples: every sample path the project uses, which channel uses it, and whether it plays in the song. Upload a ZIP of the project with its samples and each one is marked found or missing.
- Mixer: insert names, volume, pan, routing and the effects of each insert.
All of them come in one Excel file and as CSV files, and in the report you can read or send on.
Finding the files on your computer
Samples from FL Studio's own library are written as %FLStudioFactoryData% paths; they come with
FL Studio. Paths that start with a drive or /Users/ point to where the sample was on the computer
that saved the project, which is where to look first.
More about what this tool reads and writes: FL Studio Project Converter (FLP to MIDI and REAPER).